Cultural and Creative Industries
The Truth Is Like A Lion. You Don't Have To Defend It.
Let It Loose. It Will Defend Itself.
- Overview
The concept of the cultural industries - the creation, industrial reproduction, and mass distribution of cultural works - is not new. The term was coined by Theodore Adorno and Max Horkheimer in 1948.
More than 70 years have passed since their conception, and in that time the way cultural goods are created, produced and distributed has changed dramatically. In addition to adapting to technological advances and the media's evolving place in society, the cultural industries have also integrated complex production processes and large-scale distribution methods to access global markets.
In the 1990s, in Australia and the UK, the concept evolved further into the creative economy. The creative economy emphasizes that creativity is the engine of comparative advantage for innovation, technological change and business development.
This led to the introduction and use of the term "creative industries" in the field of policy making. In the UK, these industries are defined as "those that arise from the creativity, skills and talents of individuals and have the potential to generate employment and wealth through the generation and exploitation of intellectual property" (Creative Industries Map, DCMS, 2001). In recent years, concepts such as content industry and copyright industry have also been introduced, including slightly different definitions and disciplines.
All of these concepts and approaches share a common theme - creativity. Human creativity is the source of goods and services in the cultural and creative industries. They also share the following public links Culture, Trade and Intellectual Property, especially Copyright. Differences in definitions adopted at the national level depend largely on the need and scope defined in local policy assessments and development initiatives.
- Digital Heritage
Digital heritage is made up of computer-based materials of enduring value that should be kept for future generations. Digital heritage emanates from different communities, industries, sectors and regions. Not all digital materials are of enduring value, but those that are require active preservation approaches if continuity of digital heritage is to be maintained.
Cultural and creative industries are the economic activities of production, distribution and consumption of artists, art enterprises and cultural entrepreneurs in the fields of film, literature, theatre, dance, visual arts, broadcasting, fashion, etc. New digital and ICT technologies have revolutionized the industry's production processes, distribution channels and consumption patterns.
Digital technologies are becoming a standard tool for the collection, preservation and dissemination of art and cultural heritage around the world. From the 3D configuration of ancient artifacts to the application of artificial intelligence to reveal how we view human ancestry, cultural heritage is heading towards a digital future.
- Some Issues on The Cultural and Creative Industries
The following are the core theories, legal issues and management practices of cultural and creative industries organisations:
- Key trends and issues in the arts and entertainment industry in the 21st century;
- Relationships and differences between cultural and creative industries;
- Business-not-for-profit partnerships;
- The nature of the creative work;
- Understand and negotiate various types of artist contracts;
- The main formats of cultural and creative industries and their differences; and
- Copyright, fair use and other intellectual property related issues for artists and other creatives.
[More to come ...]